Monday, 23 April 2018

Xbox Two: what we want to see out of a new Xbox

[Update: A new job listing suggests that Microsoft is hard at work on the next Xbox. The company is looking for a senior electrical engineer to "come be a part of what's next" in Xbox hardware. 

Xbox is seeking for an engineer to “lead the DRAM solutions for the Xbox console hardware development team" adding that the “DRAM solutions include DDR3, GDDR5, GDDR6 and future DRAM technologies."

This person will be working on "currently shipping and future Xbox design projects." It was already suggested by Jez Corden in 2017 that the next Xbox is being designed and this gives greater credence to that.]

It's been five years sine the release of the Xbox One and in that time Microsoft has really managed to turn things around for the platform. 

After a somewhat difficult launch, marred by fan displeasure at high price points, poorly communicated initiatives and an ill-received design, Microsoft's decision to listen to its fans and be more transparent about its intentions has been a positive one. Now, Xbox One S consoles are reasonably priced, looking sleek and selling better than ever. And now that Microsoft is making a native 4K power play with the Xbox One X, we think the future looks bright for the Xbox line. 

It's not easy, however, to guess where it might go next. 

Recently, hardware developers (Microsoft in particular) have been favoring iteration which suggests that the Xbox Two may not be quite as large a leap forward as we'd usually expect from a new console generation. 

Microsoft’s own Head of Xbox Games Marketing said in an interview with Engadget in 2016 that for Microsoft “the future is without console generations,“ and that ”We think of this as a family of devices.“

So, perhaps rather than seeing a console that's leaps and bounds ahead of the last being released every five to six years, we may have to get used to incremental improvements to hardware every two to three years instead. Improvements which will, most important, remain capable of supporting older games to prevent a consumer schism. 

Incremental technology improvements doesn't mean no new console designs, though. Windows Central’s Jez Corden recently revealed on his Twitter profile that the next Xbox console is already being designed and that work is well underway, to the point where it even has a codename (although he neglected to share what this is). 

That said, work hasn’t gone so far that we can expect to see the console any sooner than 2019. According to Corden, 2 years would be too soon to expect the new console but it would likely still be backwards compatible with the rest of the Xbox family. Interestingly, 2019 to 2020 is around the time that analysts are predicting Sony will launch the PlayStation 5

We think it's unlikely that Microsoft would let Sony launch a brand new console without answering with its own within a year, but we don't think the company would try to beat Sony to the post given Microsoft’s first foray into true 4K gaming hasn't even been on store shelves even a year yet.

That won’t, however, stop us from thinking ahead to the next Xbox and what it’ll bring.

News and rumors

Andrew House talks the next generation

Former PlayStation chief, Andrew House, has been talking about the future of consoles at GamesBeat Summit in California recently. Though House wasn't willing to go into specifics on the next PlayStation itself, he did say that he thinks physical media will be around for all consoles for some time to come, thanks to the need to continue breaking into new markets. One would assume this is something that would also be relevant to any future Xbox console. 

In his interview, House said, "I don’t have any firm knowledge on this, but my sense is that you will see the disc around in the industry for a while. If you’re going to tap into some of these [developing] markets, then allowing for that more traditional physical purchase model as an option is probably no bad thing."

Despite this, though, House also believes that streaming will be big in the future of gaming – an opinion which ties neatly with Microsoft's Phil Spencer's who emphasised the need for a 'Netflix for video games.' This would be, one would imagine, a natural extension of the download-based Xbox Game Pass in the next generation.

What will it be called?

The hardest part of this future-gazing is actually trying to guess what the console might be called, given the naming progression that’s come before. Microsoft isn't going to abandon the Xbox brand anytime soon, surely, but the subtitle is a little harder to pin down. 

If it’s a brand new console generation it’d make sense to call it Xbox Two, but Xbox 720 made a retrospectively perplexing amount of sense at one point so let’s not be too confident in that. 

If we're going to really get our tinfoil hats on, looking at the naming progression we can see the latest console is the Xbox One X. If X were to be read as ten, the next console would be the Xbox One II or Xbox II (2). Okay, we're just kidding. Regardless,Microsoft is a hard company to predict when it comes to console naming. 

What will it be capable of?

What’s slightly easier is predicting the features that are likely to appear in this new Xbox. 

The Xbox One X is a huge step forward for Microsoft, bringing native 4K gaming and near-PC power into a console. It's currently the most powerful console on the market so where can Microsoft go from here?

We can only imagine. So that’s exactly what we’re going to do; join us won’t you?

A powerful console focused on games

We like to think Microsoft has learned a lot of lessons from the difficult launch of the Xbox One. The Xbox One didn’t have the advantage of being the only HD console option on the market like the Xbox 360 did, and additionally its launch ended up being marred by a Kinect bundle that pushed its price way higher than it should have been.

As a result, the PlayStation 4 took (and has maintained) a commanding lead in terms of market share. 

Microsoft has definitely addressed a  lot of these issues with the Xbox One X. It's  a piece of hardware that's almost entirely focused on games, and it's not bundled with any superfluous hardware. In fact, Microsoft's gone so far as to drop the Kinect port entirely. We imagine this focus will continue into the future. 

Budget and premium options

With the One S and the One X Microsoft is embracing both an iterative and a tiered model. The company is not only launching incrementally better pieces of hardware over time, but it's also supporting previous versions of the console and allowing them to exist as budget options.

As a case in point, the One X is still expensive (much more so than the PS4 Pro), but the Xbox One S is still being presented as a worthy and attractively priced 4K upscaling alternative that will still be capable of playing all the same games, not just from this generation but the previous generation too.

However, after each console has had its chance at being the budget model, they've each fallen away into obscurity. We've already seen this with the original Xbox One, and it's likely that the Xbox Two will eventually have the same effect on the Xbox One S.

We imagine Microsoft may want a certain degree of market saturation for the Xbox One X (or at the very least 4K TVs) before launching the Xbox Two but when the console does launch it’s less likely to feel like the same leap that moving from Xbox 360 to Xbox One did. 

Trial and error, rather than a jump into the unknown

In some senses we feel that it’s reasonable to assume we’ll be slowly drip-fed a lot of the technology that will end up in the Xbox Two. 

This has the big advantage of allowing Microsoft to establish what works and what doesn't work over time rather than having to take a big leap of faith with a brand new piece of hardware. 

VR and AR support is likely

We've learned that certain things are unimportant for consoles this generation, like motion-sensing and touch-screen, but the new technologies like VR and AR are proving to be very exciting fields for developers.

Microsoft has already confirmed that the Xbox One X will support Windows 10 virtual and mixed reality headsets but it’s not being forceful with pushing them. They were notably absent from the console’s presentation at E3 2017 and we still have plenty of questions.

If PlayStation VR continues to grow in strength we expect Microsoft will be more clear about the Xbox One X’s stance on these headsets and much more active about developing the technology for its successor. Xbox Two could very well be the HoloLens console. If the technology flops, Microsoft can easily phase it out from its next generation plans like the Kinect but much more neatly and less to the detriment of initial sales.

Meanwhile, if the Xbox One X’s 4K visuals fail to make the console appeal as much as Microsoft hopes they will, we don’t doubt they’ll still be a feature of the Xbox Two, but they may be less of a focus in the overall marketing. 

The latest and greatest audio visual technology

Recently Microsoft has been really keen on integrating the latest audio visual technologies into its consoles - Dolby Atmos support, 4K and HDR are all here. This is something we can see continuing into the next generation. 

It’s clear Microsoft wants gaming on Xbox to be a full sensory experience and it’s possible that the next console will include some kind of projection system similar to Project Ariana that Razer showcased at CES 2017 whereby gaming environments were extended beyond the screen and into the player’s room. With something like this, Xbox Two has the potential to be an immersive gaming machine and we already know technology of a similar ilk was being considered in the Illumiroom project from back in 2013.

An increasingly cross-platform ecosystem

In the way that Nintendo is bridging the gap between its handheld and home console divisions with the Switch, we can see Microsoft moving its PC and console users closer as we move onto the Xbox Two. 

Cross-platform play, accounts and digital purchases are being encouraged in the Windows 10 and Xbox stores and this is something we can see Microsoft continuing to push into the new generation, particularly if it’s going to continue to manufacture consoles that boast near-PC specs. 

Learnings from the PC

It’s likely that the new Xbox will likely have more of a Steam-esque interface that puts games first and doesn't confuse the customer. A system with a more indie- and mod-friendly focus is also important (we’re already seeing this with Indie@Xbox), and if the console consumer base doesn't jibe with mid-lifecycle console upgrades, perhaps a more PC piecemeal approach with more swappable parts will be in order. 

When will we see it?

So we can agree we’re almost certainly going to get another console but will we have to wait eight years like we did between the previous generation and this one? It might end up that way, actually, but thanks to iteration it certainly won’t feel like it.

Though it won’t come as soon as two years from now, we think it’d be reasonable to expect the Xbox Two in three years, perhaps releasing in 2021. This would be eight years after the release of the original Xbox One and a good time, perhaps, to move onto the new generation. It'd also be around the time, or one year after, analysts are expecting Sony to release the PlayStation 5.

With the steady and considered steps Microsoft is making and the way the company seems to be listening to feedback from its users more than ever, we anticipate that the Xbox Two could be its most considered launch yet. In the meantime, a lot hinges on the Xbox One X.

  • We've also done some speculating about the future of the PlayStation, check out everything we want to see from the PlayStation 5


from TechRadar - All the latest technology news http://www.techradar.com/news/gaming/consoles/next-xbox-release-date-news-and-rumors-1266462

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